For Back 4 Blood by Turtle Rock Studios, a new patch is available. This is the first big patch in the game that brings a lot of bug fixes, changes in the quality of life, user interface updates and many balancing changes in campaign and swarm PVP mode. This big patch comes only one day after the team has announced a content roadmap for back 4 Blood. Here are the patch notes listed below

Back 4 Blood 9th November patches

All cleaners are now ready for use. Players no longer have to complete the campaign chapter The Devil s Return — The Crossing to unlock Doc, Carlene, Hoffman and Jim By completing a campaign chapter, all previous chapters are now unlocked The language chat in the game can now be deactivated in the audio options Mute icon added to the HUD for players where the voice chat is disabled or muted The first-time user experience sends players directly to Fort Hope Additional statistics after the round for Swarm PVP added The scoreboard in the Schwarm-PVP has been added a button All mute First aid cabinets now show a preview of how much health they heal Players now restore their health as they are in Fort Hope This change does not affect players in the shooting range The / All Message command has been added to send messages to the global chat channel

Campaign updates

Generally Weapons no longer return to their standard equipment when a run is continued in training (formerly called solo campaign ) Bots use defibrillators more effectively now Improved character behavior when taking and recording objects at specific locations Flash bang now affects Common Ridden climbing for hits Rogers are no longer outlined for Carlene after they dug under the earth Chapter — Specific Updates Blue Dog Hollow: Bad Seeds — Destroying the Nests in the Nightmare Difficulty Now launches an endless horde The Armory: The Mobile Man — Bobs Arm now appears in the scan animation, while the player Select New Weapons automatically activated Dr. Rogers neighborhood goal Research Collect was adapted to consider solo players Card updates

This Will *COMPLETELY* Change How You Play ???? Back 4 Blood GUIDE for Damage & Deck Builds (Nightmare) Negative munition capacity effects of cards are now applied immediately after the card was drawn Batter up — melee damage to 50% adjusted to 40% Three — endurance efficiency of 30% adjusted to 20% Breakout — Usage time of 4 seconds reduced to 3 seconds Imagine your fears — adapted to 2 temporary health of 3 Fresh Association — immediately turns its dream-sharing effect if it spawn in the safe room in which it is selected Ignore the pain — now restores health, rather than providing temporary health Inspirational victim — the healing was reduced to 20 over the course of 15 seconds from 25 over 20 seconds Mean drunk — melee damage to 75% adjusted to 60% Meth Head — endurance efficiency of 40% adjusted to 30% Money graves — now grants 3 bonus copper per stack (previously 5) and a maximum bonus of 75 (previously 100) Spike bits — melee damage to 25% adjusted to 20% True grain — healing of 8 increased to 10 Accounting updates Fast player input movements are now liquid Newly balanced supply point rewards for all campaign chapters in all levels of difficulty Customized supply points that were earned for achieving the speed run target The health values ​​of monstrosities were recycled on the difficulty degree nightmare Players packed by a crusher are now immune to damage by friendly fire while being packed and let go for 1.5 seconds Pipe bombs from the bot-loadouts of Mom and Carlene removed ridden updates breaker Melee recovery times were reduced by 1.5 seconds Shortened jump recovery time by 1 second The cooldown of jump was reduced from 5 seconds to 3 The bonus damage for breast and leg weakening sites was from 1000. Reduced to 500 The animation times for the evocation of mockery and horde were reduced by 0.5 seconds The shrink time of the swarm cloud was reduced from 90 to 75 seconds The jump speed of the crusher was from 2000. Reduced to 1500 The call of Brecherhorde was from 120. Reduced to 60 seconds Breaker Weak Bonus Damage to 1000 from 2000 over Health increased from 16500 to 17000 The additional damage to the breast fare was reduced from 2000 to 500 Seeker Movement speed is no longer slowed by balls

Swarm PVP Updates

Generally Bruisers frenzy capability in the swarm PVP can now be aborted by pressing the key to restore it [PC] Standard Hotkey: Right-click with the mouse [PS4 / PS5] Standard action key: R2 [Xbox] Standard key: RT Card updates Adrenaline-fueled and added meth head to the card pool Breakout — Usage time of 4 seconds reduced to 3 seconds Imagine your fears — now grants 2 temporary health of 3 Ignore the pain — now increases the melee damage against mutations Accounting updates Generally Tuning adjustments to make quick movements less abruptly for the acceleration movement of the player Cleanser The cleaner team now receives a handicap bonus of 10% damage increase for every cleaner missing the team in the swarm PVP Cleaner in the swarm PVP are obtained by default a 25% increase in target visor speed and a 25% increase in weapon change speed ridden Swarmstartradius reduced from 45 meters to 30 meters The swarm transition was reduced from 120 seconds to 90 seconds crusher Health increased from 675 to 700 stool Health from 90 to 80. Reduced Harping (ability) can not be curious or fired while the character is in the air Dispute speed of the projectile to 2000 from 2500 The cooldown of the attack project appearance is 4.5 out of 3 Evolution 2 from 25% to 20% reduced Seeker No longer slowed through bullets Big boy Attack return increases Health from 625 to 600 reduced Radius of melee attack from above to 140 centimeters of 160 centimeters Attack: Level 3 damage + bonus from 35% to 30% reduced Mutations Infected wounds now reduce the healing of 2% of 0.5% per hit usually ridden. The effect is stacked from 20% to up to 40% and has a limited duration of 20 seconds, which is reset at each new hit

Weapon Updates

Secondary weapons Secondary weapons no longer need to be charged in the next safe space The animation of the weapon exchange is now displayed correctly when different secondary weapons are equipped Melee weapons The speed of movement of the bat was increased from 400 to 410 Bats must do 50% more damage to stumble to Ridden The movement speed of the ax was from 380. Increased at 395 Arcade of 85. Reduced to 70 Ax-Stolumentschadensskala of 1. Reduced to 0.5 The damage to the Bad was from 50. Reduced to 40 Bad stumbling scale of 1. Reduced to 0.5 The movement speed of the machete was from 420. Increased at 425

Controller updates

Changes to the controller options Linear and exponential options added to AIM Down Sights Target Snapping Increased granularity of tuning dead zones for controllers from 10% steps to 1% steps (default setting to 13) Revised Legacy Controller Default to better match other coop FPS titles Improvements made to the target assistance The target help is now more stable when jumping and goals from above [PS5] Reduced deduction resistance for melee weapons [PS5] The tripping effects of fire explosions now correspond to the fire rate

Updating the accessibility

Stammered added to the audio options When switched to Off, heavy breathing noises that are played when your character has no more stamina is muted The entire red text should now change the colors properly when a new color for red elements is selected in custom color-blind mode Genzinkanister now change the color when red elements are changed in the color-blind options [Xbox] guts that eat birds are no longer marked green Health beams and ammunition display now change the color when the color-blind mode is set to protanopia or user-defined

UI updates

Solo campaign renamed in Training Developers Note — We have found that players are interested in maintaining an exercise mode in which they can play around before connecting other campaign difficulties to play with other players. In training all cards are unlocked, so we recommend that you experiment with a variety of card combinations in their decks. Note that in December we will add offline mode for the progress of the solo campaign. The training can not be started when several people are in their Fort Hope instance. Must play alone Solo decks renamed in training decks Start / Continue Run renamed in Play / Continue Online Distinction between Cleaner and Ridden Input Layouts Added to the Game pad controls in the options menu The navigation in the personalization and completion menus on the Game pad has been improved. The music is no longer interrupted if the player navigates between the tabs in the options menu The Friends tab no longer returns to the first page when the friend of a user connects with the game or disconnects the connection. Weapon Preview in Supply Lines Rotate Now Right [STEAM] The Steam Big Picture virtual keyboard is now opened when a user selects a text box A problem has been resolved in which the mouse click orientation was disabled in the sliders in the options menu Performance problem in connection with a big friends list fixed

Troubleshooting

Campaign Cards Heavy Hitter effects are now applied correctly when Ridden is killed with a melee attack Generally Some problems in connection with the spawn of Specials fixed Fixed: Achievements and successes that were not unlocked when they were dead at the end of the mission Fixed: friendly fire, the Jim s passive ability removed An error has been fixed, which has been blocked by any trauma damage, as long as you had 1 temporary health It has been fixed a problem that the visibility of shades was displayed incorrectly because Kaylee could detect and mutations nearby The message Waiting for Available Respawn is no longer displayed on the user interface when you join a game for the first time in viewer mode Fixed an issue where the Horde timer has not been reset after a team wipe It has been resolved a problem through which the witch did not react anymore when players can draw them in their hunting phase, without aggro It has been resolved a problem that covers with acid (covered by Retch-vomit) and covered with pus (from any seeker death explosion) the same symbol was used Rescue capsules no longer disappear for players who connect again with a game from which they had disconnected Target counter are now updated correctly for players with the seller box user interface It has been solved a problem where only one team upgrade to the dealer for sale was displayed after players had bought all available booty upgrades to the highest level Fixed a problem where the player s explosive dialogue was played when the player was damaged by the explosion in the game It has been fixed a problem in which the source of damage for players, which were dejected or killed by the stomp on the Rogers, was displayed in the Kill Feed as unknown. A problem has been resolved in which weapons in the EGO perspective for players who had chosen several characters told before they found their choice on the character selection screen. Players can not see any limits if they die on fall damage or drown in the water A problem has been resolved in which red kill-hit markers were not consistent in online games The behavior of ball grenades has been corrected when a player uses its rifle scope with an equipped high zoom scope It has been fixed a problem in which the message RUN Failed at the end of the level falsely displayed when the player has completed the level without remaining continuation in the Solo campaign (now known as training ). The Tumor Throw Behavior of Over to players he can not reach was corrected Plasters can no longer be hung by a player among them from the Sims It has been fixed a problem in which the character map was not active after a player had joined late a game and passed to the next campaign chapter Fix for Windows 11 intermediate sequences and crash in connection with the charging screen Search and rescue — clean...

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