Market Overview

Between 2022 and 2030, the demand for edutainment is expected to grow at a 11.61% CAGR, compared to an 11.61% CAGR from 2022 to 2030. The Edutainment Market Trends is growing as the number of malls and shopping centres, as well as food and entertainment facilities, increases in both developed and emerging nations.

The term "Edutainment" was coined by combining the terms "education" and "fun." Aquariums, botanical gardens, zoos, science, and children's museums are examples of edutainment centres that are attended by children or their parents through field trips, and these venues combine educational elements with enjoyment or entertainment. As a result, edutainment centres are places where people may study while having fun.

Click Here to Get Sample Premium Report @

Also, because we are living in the digital era, it is clear that education is increasingly being combined with entertainment models to keep millennials involved in the quality of education required to meet fresh problems on both a professional and personal level. Data is the currency, as well as technology is the means for extracting that huge quantity of money. Edutainment is a combination of education and pleasure that is highly received by people under the age of 25, who are more likely to utilize smart gadgets.

Market Segmentation:

Based on Visitor Demographics:

  • Children (0-12 years)
  • Young adult (19-25 years)
  • Teenagers (13-18 years)
  • Adult (25+ years)

Based on Gaming Type: 

  • Interactive
  • Explorative
  • Non-interactive
  • Hybrid Combination

Based on Facility Size:

  • 5,001 to 10,000 Sq. Ft.
  • 20,001 to 40,000 Sq. Ft.
  • 10,001 to 20,000 Sq. Ft.

Based on Revenue Source:

  • Entry fees & tickets
  • Merchandising
  • Food & Beverages
  • Advertising
  • Others

Regional Classification:

Because of the existence of various telecommunication firms, the Asia-Pacific region is predicted to have greater market growth during the forecast period; also, economical and powerful internet access offers the foundation for Edutainment Market Trends development during the forecast time frame. An expanding number of applications in smart devices and gaming devices, as well as an increasing customer base for smartphones as well as smartphone-enabled online gaming platforms, are boosting the overall expansion of the Edutainment sector.

On the other hand, China is regarded as a key manufacturing base for online edutainment gear, resulting in an increase in the use of online gaming technology throughout the area. Furthermore, the Edutainment Market Trends has grown in recent years as educational institutions have become more aware of the potential advantages of the Edutainment sector.

Industry News:

This market's expansion is fueled by several factors.

  • Ease of games development
  • Global edutainment adoption
  • Excellent platform for particular subjects like languages and history
  • Greater investments by huge gaming and educational enterprises
  • Improvement of children's social skills

The market's overall growth is being boosted by the integration of sophisticated technologies such as IoT, AI, machine learning, and other major technologies. The advancement of important skills is greater in these ways since the digital medium of the Edutainment sector is extremely engaging. Such reasons are regarded as the Edutainment industry's primary growth stimulants.

Browse Full Report Details @

The adoption of edutainment platforms for diverse disciplines increased investment by large educational as well as gaming enterprises, and acceptance of new technologies such as 3D animation, virtual reality, and the beautiful digital surface will all contribute to the edutainment industry's continued expansion. The edutainment business now accounts for roughly 65 per cent of educational technology sales.

Related Reports:

About Market Research Future (MRFR):

Market Research Future (MRFR) is a global market research company that takes pride in its services, offering a complete and accurate analysis with regard to diverse markets and consumers worldwide. MRFR’s approach combines the proprietary information with various data sources to give an extensive understanding to the client about the latest key developments, expected events and also about what action to take based on these aspects.


Market Research Future (Part of Wantstats Research and Media Private Limited)

99 Hudson Street, 5Th Floor

New York, NY 10013

United States of America

+1 628 258 0071 (US)

+44 2035 002 764 (UK)