I'll just let my good friend Max explain it better: "The actual gameplay is specifically designed for gamers who are hardcore because you have to login throughout the day Old School RS Gold. It's not necessary to be online every single day, but you need to be playing at least a portion of the time to keep up with anyone else playing. You feel like the top scores are only for people who play and pay all day long.
I also asked gamers whether War of Legends would be an instant success. Although they had different responses the majority of them were in agreement with the same idea. War of Legends doesn't stand out. There are many other games like it online and they're well-known. Is that a guarantee it will fail? "Evony. Civilization. The Sims. and other similar games are very successful and this is a good thing."
This is only one way to look at it! There are enough players around! It is also possible to consider a different perspective. "No, it won't succeed. This game is not unique considering how many similar games already exist. It is very simplistic in its combat system using the "scissorpaper-rock" system which is difficult to design.
Jagex stunned everyone when they supported "JCredits" after the launch of War of Legends. The game requires real money to get an advantage in the game. A lot of gamers find this completely contrary to their usual practice of "real world trade". Real world money can be bought using the in-game currency Cheap RS Gold. Jagex seems to like the concept of real money so long as they can get it.