Generally speaking, when it comes to server stability issues, I've had a great deal of success with them so far. Aside from when Blizzard took the game down for emergency maintenance, I haven't noticed any of the issues that have been brought up by other players. It's possible that playing games on the PlayStation 5 has helped to keep me a little more isolated from the majority of the problems I'm experiencing. A couple of things have come to my attention that seem to keep happening over and over again, which is a little frustrating.
On several occasions, my character has been unable to be located, and I have been unable to log in as a result of this problem. The reason I say "sort of" is that it only occurs when I attempt to use the PS5's suspend feature, which is why I say "sort of."This feature, which may be unfamiliar to some, basically allows players to put their PS5 to sleep while still in the middle of a game and then return to pick up where they left off when the game is resumed when they wake up. Trying to do this while in a town resulted in D2R being unable to establish any sort of connection with the servers. Instead, I would receive erroneous information. D2R always behaved as if I had no characters created, no matter how many times I attempted to do so from the character select screen after returning to the game. By exiting the game through the PS5 menu screen and starting it over from the beginning, both issues could be resolved. When I relaunched the program, everything appeared to be functioning properly.
I have also witnessed numerous server hiccups, which are those moments when I was running along and was suddenly forced to stop and blink back a few paces. This is a much more irritating issue, and one that I have witnessed numerous times. Instead, mobs that had been directly behind me would find themselves in front of me overnight. For starters, not only did this increase the difficulty of surviving certain situations on occasion, but it also caused a significant amount of eye strain, making playing for extended periods of time difficult early on in the game. The good news is that, while D2R XBOX One runewords does still happen from time to time, the occurrences are far less frequent than they were when I first started playing. We hope that, in the near future, Blizzard can reduce this to an almost unheard of occurrence in the game.
The fact that I've enjoyed my time with D2R hasn't stopped me from being frustrated by a couple of major aspects of the organization. The first and most insignificant problem is that everything is in direct conflict with everything else. This rule applies to all objects on the ground, including mobs and even small pebbles on the ground. It seemed like every time I turned around, I'd come to a complete stop by something on the map that I should have been able to simply step over. As frustrating as it could be at times, it was also beneficial in that everything I was fighting followed a similar set of rules in general, which made it easier to keep track of my progress. When there were simply too many mobs, kiting everything around and letting my mercenary deal with them became a viable strategy. The fact that the mobs had to go around obstacles as well meant that I could use this to my advantage when planning my pathing strategy.
Diablo II: The Dark Souls Remastered is the subject of the second issue, which is more of a modern-day lifestyle issue. Unlike other games, Resurrected is not a game that you can jump into and out of at will. Despite the fact that I had previously explored the zones and floors to my satisfaction, they would change from session to session. As a result, it was difficult to jump in for a short session when I was just looking for a quick game of hide and seek because I never knew how long it would take me to clear an area and get to the next waypoint. Fortunately, there is a list for each act that tells me exactly which zones and floors will have waypoints; this was a tremendous help. However, predicting how long it would take until the next one was frequently difficult at best..


