This guide offers a thorough review of everything Great Axe in Amazon's MMORPG! This guide dives deep into the Skills in addition to Passives and a few builds for Great Axe in New World. This guide could be considered an upgraded version of our New World Guide to Weapons for beginners. At the end of this guide, it is expected that you be familiar with the Great Axe and with practice become proficient with the art of.
Great Axe Overview
The Great Axe is a DPS/Tank weapon designed to specialize in grouping up enemies and hitting them with its incredibly concentrated single-target high-damage attacks. Due to the nature of grouping enemies up, it has several AoE damage tools. It's a powerful weapon for PvP with its massive damage and absurdly high catch potential.
The primary use that is made of Great Axe is in the damage Category. Although The Great Axe is a slow weapon and may not be the best DPS but it does provide broad-sweeping strikes which can cut through numerous foes. This makes it excellent at combating a single or multiple targets in all sorts of engagements.
The Secondary use of the Great Axe is Disruption and Utility. It's got a wide range of tools that can be used to capture enemies as well as stop the escape of them away from you or a group. These come together to give the Great Axe strong utility to complement its slower, heavy hitting attacks. The same tools can be used to fill an additional role that is not tank-based by pulling and lining together multiple targets.
Excellent skills with axes, passives, and Perks
The first thing we'll discuss is the skills and passives. We'll discuss the different types, their applications and the effectiveness they have. There's plenty to talk about in this article We'll break it down per tree to make it easier to organize.
Along with the general info In addition to the general information, players will be awarded an assessment from C to the S tier for both PvE and PvP. C Tier is only for the passives that are not that amazing, either because they were forced by an upgrade or otherwise useless. A and B Tiers are mediocre in their tiers, which puts them in between passives that are the worst and the top ones, leaning one way or another. The S tier has the most effective passives. These are the ones which you're most likely to choose if you pick up any skill, or are looking to learn it, because they are useful in many situations.
The Reaper Tree
The Reaper tree specializes in catching enemies and dealing high single-target damage. The active skills of Reaper Tree Reaper Tree consist of Reap along with Charge, Execute, and Reap.
Reap
Your Great Axe is extended out 5 meters, bringing opponents towards you, inflicting 110% Weapon Damage. This skill can be combined with a carnelian Gem to trigger a 4 seconds taunt on hit.
This skill tends to be popular in PvP and has a reasons that are well-founded. It allows you to quickly pull one enemy out of their place, isolating them, or grouping a number of enemies together for easy follow-up to any of other AoE skills.
This skill has an 18 second cooldown, making it the shortest cooldown of the Great Axe's abilities.
Reap Rating: A - PvE, S - PvP
Out of the two options to group AI enemies up, this is the only one that can also be used to make them taunt, making it possible to play an off-tank role with more effectiveness. It also has a longer reach in comparison to the radius of Maelstrom. When you add the ability to heal off the damage it inflicts as well as a second attack it is a lot more flexible.
In PvP, this is a skill that's difficult to master in most matchups and especially when it comes to combating ranged enemies. Combined together with Charge and Gravity This skill contributes to the Great Axe's catch potential to a high degree.
The Collector
The Collector extends Reap's range up to 8 meters.
This can make Reap more reliable, as the added range can help capture enemies from a little further away. This additional distance actually combat enemies that might attempt to Light Roll away from you when playing PvP.
The Collector Rating S - PvE PvP
If your application is Reap in any way it's not a reason to not upgrade to this version. It improves its reliability and effective at fulfilling its intended purpose.
Hunger
Hunger is a cure for 30 percent of the damage caused by Reap.
While a ratio of 30% on a heal from an attack sounds impressive, it's pretty minor overall for 1v1 situations either in PvE or PvP. If you're landing it on several enemies, it could be a significant difference.
Hunger Rating B - PvE and PvP
Healing is beneficial but you'll not be getting much healing without hitting multiple targets. Since most enemies in PvP will be stronger than the majority of AI mobs however, it's not particularly effective in the same way, and only heals for a small percentage in your overall health for each victim.
Fatal Attraction
Fatal Attraction provides an extra spin attack that causes 115% Weapon Damage after pulling the target.
Although this is a second attack that Hunger is able to heal through, this isn't a much more damaging than the first. It makes you less vulnerable as the normal healing time is delayed until after the attack instead of immediately following the pull.
Fatal Attraction Rating: S - PvE and PvP
The additional damage can make Hunger extremely useful in PvE scenarios and allows it to recover more health from groups of adversaries. In PvP there's a chance to be a little more cautious against other melee weapons since blocking may prevent the pull, yet trigger the second attack making your vulnerable. The wide variation of the follow-up could stop some weapons from following up without trading damage.
Charge
Charge has you wind your Great Axe back before charging forward for 10 meters and inflicting 120% Weapon Damage when you are close to an area or press your Attack Key. You're unstoppable during this attack which prevents the ability from being interrupted.
Charge is an extremely versatile skill, providing a huge burst of mobility while also dealing fairly high damages that only increase as you upgrade.
With a cooldown to 20 seconds Charge ranks among the Axe's cooler cooldowns.
Charge Rating: S - PvE and PvP
Charge is among the abilities that is highly recommended to utilize in virtually every setting. The mobility boost is always welcomed at lower levels, making it possible for quicker movement. It also has the potential to cause damage, which makes it an excellent skill to weave between different attacks
Frenzied Momentum
Frenzied Momentum will increase the amount of damage charged to Charge by distance. Charge is able to deal 120 - 140% Damage to Weapons dependent on distance.
As this is mostly used as a gap closing and disengages, it just makes it more effective, despite being among the fastest techniques to employ.
Frenzied Momentum Rating: S - PvE and PvP
This is only a damage boost. Although Charge isn't commonly used in PvE to deal damage, beyond moving from mob to mob it's still a good effect to make use of whenever it's possible. It's basically damage that's free.
Unpredictable Strike
Unpredictable Strike lets you hit the Block button during Charge to execute a wide swinging attack that deals 140 to 165% weapon Damage, based on the distance traveled.
This is a complete upgrade to the bonus that was previously available, this time boosting the damage and covering a greater area with the ending hit.
Unpredictable Strike Rating: S PvE and PvP
There's nothing negative about this. It takes an existing bonus and strengthens it. The additional AoE is great benefit, since standard swings cover a smaller area that is in front of you.
Execute
Execute is an effective Overhead Attack that deals 200% Weapon Damage. This damage ratio is increased to 300% Weapon Damage against enemies who have less than 50% Health.
Execute is the Great Axe's most powerful attack, but also has the longest windup. This means that without any form of setup, it may be unreliable when used in 1v1 combat.
With an average cooldown of 25 seconds Execute is among the Great Axe's cooldowns that are longer.
Execute Rating: S - PvE, A - PvP
Execute is significantly better when you will be able to guarantee a crucial hit with the Backstab mechanic. This technique extremely effective and knocks chunk bosses quite hard.
In PvP this skill is heavily reliant the use of Gravity Well or support from another weapon to get maximum benefit from it. It does however hit incredibly hard and is worth trying to fit into your arsenal if you have multiple setups for it.
Unstoppable Greed
Unstoppable Greed adds Grit to Execute's animation. This gives you staggers of immunity and other soft CC effects like knockback and knockdown.
The animation duration of this ability is and how long it takes to Execute an appropriate way to make a trade into an attack that may otherwise be a shock to you.
Unstoppable Greed Rating PvE and PvP
Most of the time Grit isn't a vital aspect, but for this slow of a skill it could be extremely powerful. It gives Execute a solid option to trade blows in both PvP and PvE. giving you an easy way to gain damage when you otherwise might be forced to block.
Executioner
Executioner makes Execute a Guaranteed Critical against foes under 30% Health.
In general, low thresholds are a painful thing to play around with. However, this one straightly puts the skill's threshold at less than 30%, which is insanely powerful.
Executioner's Rating: S - PvE and PvP
The only reason you shouldn't take this into consideration is if you're exclusively as a DPS playing in groups. Should you not be tanking this critical hit will not be necessary as you'll be freely receiving critical hits by Backstabs.
In PvP, this could give you some powerful 1v1 strength, however, it is generally a price in that you'll have to forfeit charges or reap it. It means that you're trading catch power for raw damage potential. It can still be beneficial should you be able to get it to work.
Reaper Tree Passives
The passives of the Reaper Tree help you do two things: Take down enemies and knock them down. The focus is on mobility and damage, which let you do what the Great Axe is known for especially in PvP.
Critical Gains
Critical gains can heal you for 10% of your Critical Strike Damage dealt to you by the Great Axe Attack.
With plenty of critical chance bonuses and backstabs that could add up to many free sustain.
Critical Gains Score: S both PvE and PvP (A as Tank/Bruiser)
While Critical Hits are guaranteed to you as a DPS for groups If you're a bruiser or tank it won't be at all. This can make this somewhat less effective however, given that the majority of builds for the great axe will be able to hit for thousands at a time, it can also mitigate the damage.
When you do have those free Critical Hits, this will significantly reduce the need to heal following taking AoE damage from boss attacks or damage from increases. This won't replace completely an item or healer but it will assist keep you going easier with less of their attention being focused on you.
Frustration
If an opponent blocks an attack, you will gain 15 percent damage for 10 minutes. This effect is limited to the use of a single attack.
This is more of a PvP focussed passive, but the enemies you encounter in PvE block the ability and allow some limited use of this passive.
Affective Rating for Frustration: C PvE, C - PvP
Because of the infrequent use of this feature in PvE the item is considered to be a waste of a passive point. There's too few enemies that can block and even possess shields.
In PvP, there's very high chances that melee players will be able to block attacks in certain situations. While not guaranteed but it's likely enough to give more than meaningful boost.
Keen Edge
Keen Edge increases Critical Damage by 10%.
This is a decent damage boost for an Melee DPS style of play. You can get damage for free whenever you position to Backstabs.