Currently if it's still bad and seems exactly the exact same and plays the exact same on next gen I'll for sure be pissed and be done with 2K21 MT but like I know that is my view on things.Sorry for punctuation BTW telephone is real laggy.Dribbling was kinda cruced the way you do moves doesn't transition or correlate well. Like the new means to do a behind the back just does not flow well with different moves.
I really liked the dribbling longer, sounded like it had been harder to junk one move together a bunch and simpler to string different moves more easily, I believe as we get more used to the dribbling it might be a lot better than 2k20.
There is no sizeups, and also the dribbling feels anything but smooth, it feels as though it has RNG. I really don't know how it progressively gets worse and worse year after year. We are miles from 16, 17, and even 19. The dribbling just feels like it has a low ability gap, and all the higher skilled moves (18 half spin, walkback combos, etc) all look clunky and uncomfortable. Like in 19 or 17 the maximum skill moves flowed, and it felt as though you had full control over your own player.
You can't possess a considerable skill gap with sizeups that a movie of the stick the match will do for you. Its fun as it's simple to use and easy to chain. Realistic dribbling is how it must go for a legitimate ability cap to come. Just like in real life the sport has to be able to divide the Kyrie's in the Pat Bevs in terms of hitting that it has yet to do other than simply locking out cartoons for low ball control and just producing high ball controller just have faster dribbling.
A match with sizeups that automatically place the pace of Cheap NBA 2K21 MT a movement will be a lot easier to use as opposed to a game where you're needed to make your own speed and use that for your advantage.