Arc Raiders Version 1.3 came in like a drunken electrical with a hot wire in the teeth. It smelt like burnt-out plastic and made bad decisions. arc raiders items for sale which you had trusted became sleepy, while guns that were ignored began screaming and demanding attention. The new kid Ailion slammed the door on the other half of your team so hard they now need therapy. If you came to this neighborhood looking for stability you have walked into a wrong neighbourhood, friend.


 


 Patch 1.3 transformed the entire loadout into a circus. However, at least the guns are now more honest and not acting according to old scripts. You only need to aim, shoot, and see the result. No more praying to some old meta-god who lived for free on the top tier of the arc Raiders list.


 


mmoset Arc Raiders: 1.3 Patch Changes on Weapon


 Patch 1.3 smashed in at 3 am like a loud neighbour kicking open your door. It shuffled the gun playground and changed the feel of the arc tiers. Ventor, who was once a turbo blender, lost a large slice of its fire rate, becoming a normal, calmer shooter. Hullcracker also suffered from cost bumps as well as ammo issues and weaker hit rates, which caused the crown to fall off Hullcracker's head. Ailion's wild energy beams flip flyers in the air like you are a drone bully. Its control power, even though it is tiny after armor strips, is incredibly strong. A few older guns have also been moved because their gaps are now more visible after the big weight bump. So the list is cleaner and less silly.


 


 Arc Raiders PVE Weapon Tier list


 After patch 1.3 it feels as if PvE is a large noisy kitchen in which half of the guns are cooking quickly while the rest are burning water. Ventor was able to hold its own despite the changes made to fire speed. The Ailion, on the other hand, suffered a big drop in the rankings due the the new triple penalty of cost, ammunition and punch. The rest are in cleaner spots now. This makes the arc Raiders pve weapons ranking look much more stable.


 


 Arc Raiders PvP Weapon tier list


 PvP is noisy in this update, everything hits harder, swings faster and shouts louder. The lineup has finally stopped worshiping Ventor like that's the only gun to ever matter. Now, a good chunk of the roster is taller and the arc Raiders pvp ranking looks much more fair. Torren is still able to melt opponents if they are too close. Vulkanos & Bobcats can delete anyone that tries to face-to face trade. Kettle was climbed for its ability to beam heads. Ailion shows up too as that weird kid who double-taps the shields in front of him and scares anyone who tries to cross an open area. S+ has no more "sitting" and this alone makes fights much more fun.


 


 Recap of old PvE positions


 Old PvE placements appeared like a messy toolbox with a few stars leading the way while the rest looked confused. Hullcracker on the golden pillows was the loud king in terms of big arc killings. Anvil, right beneath it, was the stable, all-round hammer and Jupiter the long-range, armor punching stick. Pharaoh did clean steady work on a certain tier, while Renegade sat nearby because Ventor's old fire rate made mag dumps more spicy.


 


 Equalizer moved down because it slowed the player, while tools with medium ammo like Arpeggio sat on top. They did a few weak-spot attacks but nothing too dramatic. B and C contained light ammo weapons that did more damage than tickle the arc. The bottom group included Hairpin, Rattlers, and other pathetic toys like turbines and wasps.