The soccer-car hybrid offers a crate system as a way of players obtaining additional content, such as new vehicles, paint jobs, decals, trails, antennas and so on. These crates will drop in any online match that has been played, after which you can purchase a key to unlock it. The crates can also be traded with other players, as can the key that you bought for others to unlock their boxes with. Items inside the crate are up for trading too, should you have anything surplus that somebody may fancy.

The great thing about the crate system is probably the most obvious: you can get your hands on some unique items that many others won’t have. This is also a bonus for the whole trading system, giving it a sense of purpose should you have something somebody desires. If the whole crate system isn’t for you, then you can simply toggle it off and go about your explosive action that has made the Psyonix concoction a global phenomenon. So there are some definite positives to the game’s crate system, especially if you’re willing to put the money into getting the items that you crave, and ultimately make your vehicle stand out from the crowd.
 
The system is by no means without its disadvantages, however, and they are very frustrating ones to have to deal with. When looking at other games and comparing them to the way in which Buy Rocket League Items pushes content, it makes you wonder why they are implementing such a system in the first place. Take the Blizzard shooter Overwatch for example, who offer a similar methodology of players earning loot boxes for items to www.lolga.com be awarded at random. The difference here is, Overwatch isn’t billing you for unlocking a box that may or may not have what you want inside.